# SDK Work Flow

Calibrating the PC SDK usage flow to the start and termination of the game is required to efficiently use the features provided by STOVE Platform.

  1. PC SDK is initialized during game initialization.
    • If PC SDK is not normally initialized, the game must be terminated along with an error message and user guide to inform the users that the game cannot be continued.
  2. After PC SDK initialization, the ownership on the game and DLCs is checked and any abnormal gaming is blocked.
    • For free games, the ownership confirmation step can be skipped.For free games, the ownership confirmation step can be skipped.
  3. When the game is terminated, PC SDK is also terminated, organizing the used resources.When the game is terminated, PC SDK is also terminated, organizing the used resources.
Last Updated: 10/20/2023, 1:35:09 PM