# Release Notes

# PC SDK

# v2.6.6 (2024-01-17)


Feature Supports IAP test payment when running the game through Beta Studio

  • Added a function to check whether you agree to the service terms and conditions (FetchTermsAgreement)
  • Expanded multilingual support (Japanese, Simplified Chinese)
  • Modification of the pop-up disallowance function (disallowance period changed from 1 and 7 days to 1 to 30 or not to be viewed again)
  • Removal of product information search logic within IAPInit (change based on addition of agreement to service terms and conditions)
  • Change SDK language/country default (en/UK)

Fix

  • Corrected the discrepancy in numbers below the decimal point in the product purchase amount transmitted to the server when starting an IAP purchase.

# v2.6.5 (2023-10-13)


  • Patch to fix timing of OnInitComplete and asynchronous Initialize state
  • Bug patch in Drmmaker on GetToken call

# v2.6.4 (2023-10-04)


  • Add WorldId, CharacterNo, Guid to IAP-related Web API requests
  • Added fields to StovePCProduct structure (displayPrice, displayPriceString, displaySalePrice, displaySalePriceString)
  • Support for Unreal SDK UE 5.0 and later versions

# v2.6.1 (2023-08-04)


  • Add Multiplatform Responsiveness Metrics
  • Added 81Plug log entry (client_timestamp)

# v2.6.0 (2023-07-04)


  • Added game over-immersion notification callback (OnOverImmersion)
  • Added language setting API (SetLanguage)
  • Added language translation API (TranslateLanguage, supports English/Korean)
  • Added IAP-related APIs (IAPInit, FetchShopCategories, FetchProducts, StartPurchase, ConfirmPurchase, VerifyPurchase, FetchInventory)
  • Added popup state setting API (SetPopupDisallowed)
  • Added shutdown callback (OnShutdown)
  • Added log trace API (GetTraceHint)

# v2.5.0 (2022-10-21)


  • No need to manually copy the PCSDK DLL files from the Unreal SDK, and it will automatically include DLL files in the distribution folder when building the game.

# Matchmaking SDK

# v1.0.5.0 (2024.10.30)

  • Added logic to wait for network thread creation
    • The matchmaking connect call internally creates a network thread, and if a connect attempt occurs first before the thread is created, the OnConnect call after connect fails. Fixed this issue.

# v1.0.4.2 (2024.08.05)

  • PC SDK 2.6.6 compatibility
  • Patched an issue where base64-encoded strings received during UDP transmission would overflow the buffer size during decryption.

# v1.0.4.1 (2023.08.16)

  • Unity Demo App
    • Fixed an error where some UI values could not be set due to asset structure changes

# v1.0.4.0 (2023.07.12)

  • SDKs
    • PC SDK backwards and version 2.6 compatibility fixes
  • Unity Demo App
    • Changes to asset demo code and resource folder structure

# v1.0.3.3 (2023.07.10)

  • SDK
    • Fixed game-specific configuration JSON paths in CDN

# v1.0.3.2 (2023.03.27)

  • Unity Demo App
    • Character image changes
Last Updated: 10/31/2024, 1:27:10 AM