# Cloud Saving

# Cloud Savings Overview

The STOVE Launcher provides a cloud-saving function to save the user's game data file to the STOVE Indie Cloud and run the game with the latest file.

# Cloud saving application procedure


  • When the game is released, the STOVE Store operator determines where the game data is stored and sets it to sync with the cloud server.
  • You can register the saving path through Studio (opens new window). Please check the guide here (opens new window).
  • When you complete the setting, active the Enable cloud saving item for the game in the STOVE launcher.

Auto save check

# Cloud Saving Policy

① Restrictions

  • The maximum capacity per user is 1 GB.
  • You can upload up to 200 files per user.
  • The storage period of uploaded files is unlimited.

② The cloud saving path supported by STOVE PC client is as follows, and we can set the path with a predefined prefix combination.

Pre-determined paths Corresponding Path
($APPDATA_LOCAL) %USERPROFILE%\AppData\Local
($APPDATA_LOCALLOW) %USERPROFILE%\AppData\LocalLow
($APPDATA_ROAMING) %USERPROFILE%\AppData\Roming
($DESKTOP) %USERPROFILE%\Desktop
($DOWNLOAD) %USERPROFILE%\Downloads
($CACHE) %USERPROFILE%\AppData\Local\cache
($SAVEDGAMES) %USERPROFILE%\AppData\Local\Saved Games
($GAMEDIR) [StoveLibraryFolder]/[Game Folder]
($SAVEDGAMES) %USERPROFILE%\Saved Games\
($MEMBER_NO) member_no
Last Updated: 11/22/2023, 1:25:27 PM