# Preparing SDK development environment
# What is SDK development environment preparation?
Refers to the process of pre-registering games for testing and sale on the STOVE Studio console to use the STOVE PC SDK. The process for registering a game on the STOVE Studio console is summarized below.
# 1. Apply to enter STOVE Studio
(1) Stove membership registration by Email and account creation at STOVE Studio (opens new window)
(2) Select Starting Studio
in STOVE Studio
(3) After selecting Sign up for Pre-launch
, agree to terms and conditions and register team information
(4) Complete store application
# 2. Register STOVE Studio project
(1) After completing the STOVE Studio application,
(2) Select Register Project
on the STOVE Studio console screen
(3) Enter the project name, project ID, and game ID in the project registration pop-up window and click Register
- Game ID, Application Key, Application Secret
(5) In the SDK integration code of the following example, enter the authentication key value shown in figure 4 above.
# 3. STOVE Launcher Settings
(1) Download the STOVE launcher from PC Client Download (opens new window).
(2) Create PolicyConfig.json
file in the folder where you install the STOVE launcher
- Default installation location:
C:\Program Files (x86)\Smilegate\STOVE
(3) Enter the following in the PolicyConfig.json
file and create it when registering the STOVE Studio project
- During SDK integration, you need to execute the STOVE launcher.
After creating
PolicyConfig.json
with the following structure, overwrite it inC:\Program Files (x86)\Smilegate\STOVE
folder. Check and replace the Game ID in the project management menu of STOVE Studio (opens new window).
{
"skip_check_game_list":
[
"id_hellostove"
]
}
2
3
4
5
6
Change
id_hellostove
to the game ID registered in STOVE Studio
(4) Run the STOVE launcher and log in with the stove ID you applied for in STOVE Studio
# Follow Through Practice
- If you have completed all preparations, understand the basic flow of the integration through the follow through pages for each engine.